Learn to Fly 2
▶ Tap to Play Learn to Fly 2
The penguin finally learned to fly — then flew straight into an iceberg at the end of the first game. Learn to Fly 2 opens with our hero bandaged up and furious, and this time the mission is not just about distance. It is about revenge.
Released in 2011 by LightBringer Games, this sequel keeps the simple launch-and-glide loop that made the original a Flash-era hit and builds a real campaign around it. Every flight earns cash based on distance, altitude, and speed, and every dollar goes back into your sled, glider, boost, and payload. Fly farther, break things, repeat.
The Mission: Revenge on the Ice
In Learn to Fly 2’s story mode, the ice itself is the final boss. Obstacles block the flight path — a smug snowman first, then the giant iceberg wall that ended your career last time. Your payload upgrades exist for one reason: to smash straight through them.
You do not have to finish it in one flight. Each launch scores distance, top speed, and max altitude, and the payout funds the next round of upgrades. Knock down the snowman, keep pushing, and eventually you will own enough hardware to punch through the wall and end the game on your terms.
Three Modes, Three Ways to Fly
Story
The campaign most players start with. Work down the obstacle list, collect bonus points from challenges, and build toward the ice wall at the end of the map.
Classic
No obstacles, no story — just fly as far as you possibly can. This is where you chase personal bests and test strange upgrade combinations.
Arcade
You get a fixed budget and one shot at building the perfect machine. No grinding, just engineering instinct. Great for settling best-build arguments with friends.
The Four Slots That Decide Every Flight
| Slot | What it does | Early-game advice |
|---|---|---|
| Sled | Sets your starting speed off the ramp | Buy the first cheap tiers — free speed |
| Glider | Controls airtime, glide quality, and steering | Upgrade it alongside your boost |
| Boost | Mid-air thrust, fired with Space | Fuel is useless without a boost to burn it |
| Payload | Smashing power for story-mode obstacles | Matters most in story mode |
Two ramp upgrades sit outside the four slots: ramp length for more launch speed and ramp height for a better starting angle. They are cheap early and pay for themselves fast.
Then there is the Bonus Shop, which runs on bonus points instead of cash. Challenges and medals pay out BP, and the shop sells permanent perks: less air friction, better glide, and bigger payouts per flight. Do the challenges — they are the fastest way to snowball your income.
How to Actually Fly Far
Controls are simple: the left and right arrow keys (or A and D, or your mouse) tilt the penguin mid-flight, and Space — or a mouse click — fires your boost. Tilt up to climb and tilt down to dive and gain speed.
The core technique has not changed since the Flash days: launch at roughly 35 to 45 degrees, climb high, then dive to trade that height for speed, and climb again once you are fast. This porpoising rhythm covers far more ground than flying flat. Save your boost for mid-air corrections and speed rebuilds — burning it right after launch wastes it.
The classic beginner mistake is dumping everything into one slot. A monster rocket means nothing strapped to a terrible glider, and top-tier payload is dead weight in Classic mode. Spread your money across the slots and keep everything roughly even, then specialize once the cheap tiers are maxed.
Secrets the Shop Does Not Advertise
Learn to Fly 2 hides a joke glider called the Brick. Open the glider catalog, flip to the last page, and click the empty space just below the Whirlybird. You unlock the Brick — heavy, ugly, and nearly useless — plus a medal just for finding it. Equip it and smash an obstacle in story mode for a second medal, “Revenge of the Brick.”
Other medals carry cryptic names on purpose. Try clicking your cash total in the shop. Land on your feet with no fuel left and see what happens. Beat the game, then click the penguin’s nose on the title screen. Half the fun is poking at things the game pretends not to notice.
Frequently Asked Questions
What is the goal of Learn to Fly 2?
In story mode, the goal is to smash through every obstacle on the map — the snowman first, then the giant iceberg wall at the end. Classic mode is purely about maximum distance.
How do you control the penguin in Learn to Fly 2?
Tilt with the left and right arrow keys (or A and D, or the mouse) and fire your boost with Space or a mouse click. Tilting up gains height but costs speed; tilting down gains speed but costs height.
What are the best upgrades to buy first?
Ramp length and ramp height first — they are cheap and improve every flight. Then spread your cash across the sled, glider, boost, and payload instead of maxing one slot, and complete challenges for bonus points.
What are the different game modes?
Story is the campaign against the obstacles, Classic is pure distance with no obstacles, and Arcade gives you a fixed budget to build the best machine in one shot.
How do you get the Brick glider?
Open the glider catalog, go to the last page, and click the space just below the Whirlybird. It is a hidden joke glider — heavy and nearly useless, but it unlocks medals.
Who made Learn to Fly 2?
LightBringer Games released it in 2011 as the sequel to the 2010 Flash hit Learn to Fly.
How far did you launch the penguin — and did you smash the ice wall on your first try? Drop your best distance in the comments.





